Showing posts with label digital people. Show all posts
Showing posts with label digital people. Show all posts

Sunday, March 9, 2008

The hunt for the elusive augmentationist

After several opening salvos, the immersionist cavalry has reached the supposed location of the augmentationist camp and found it empty - not even a prim cube there. With the battle clearly won, the horses were put back into inventory, many a flexy skirt was rezzed and the wings put on for the celebration. The augmentationists were on the run.


Aim!!

But were they?

The abominable augmentationist is a fearsome beast indeed. I picture him with long fangs, stalking around Second Life in an avatar that looks just like his RL self, filled with righteous indignation at the multicolored denizens around him, always ready to shout "YOU ARE PLAYING A GAME! GET OUT MORE!".

There is just one problem: their population density is about the same as the Yeti population in RL.

You see, the dreaded augmentationist is defined as "someone who doesn't immerse in the medium". Someone who doesn't "get" the other users, doesn't get the world and doesn't get the rules and etiquette of Second Life. It is true - a lot of newcomers to Second Life come in with a similar mindset and stay that way. Based on the registration/active user stats, I think the number could be as high as 90%. But - all of them are gone, never to return.

Why would someone not seeing the benefits of Second Life stay in? Suffer the grid and viewer crashes, climb his way up Mt.Stupid UI and brave the Inventory Missing monster? No reason at all - so they leave.

The ones who stay are the ones who see the benefits of Second Life and are willing to suffer its quirks for a chance of connecting to other users.

Yes, Virginia - we are all Immersionists.


Peace at last?

Separating immersionists into groups based on whether they reveal their real life info, whether they roleplay, do business in Second Life or use Second Life for business is .. silly, yet quintessentially human. Still, to be honest.. I had kinda hoped we had outgrown it. Oh well, perhaps in Third Life.